Formship

Formship Games / In development

Spare Knight

A tactical roguelike where attacks never miss and the tension lives in your timing.

Play the alpha on Wavedashitch.io

Spare Knight key art: the brush-lettered title with its gear over the Act 1 countryside

The game

An outdated knight protects the last human he has, in a world where the machines decided organic life is inefficient.

Combat runs on a 6x6 isometric grid and speed sets the turn order. Attacks never miss and never roll damage. What you commit is what happens. The tension lives in timing instead: a reaction wheel asks you to hear a chime and choose when to strike or brace.

Cog, Wren, the machines and the event illustrations are painted by hand. The painted cast is the reason the game exists, so the production pipeline is built to make drawing the only slow step.

Genre
Tactical roguelike
Engine
Phaser, Electron
Platforms
Desktop, aimed at Steam. Alpha playable in the browser on Wavedash and itch.io.
Credits
Direction, design, programming and painted characters by Christian D'Albano. Sound, voice and co-written lore by Nicholas Drabb.
Wren and the knight at the camp fire between battles
Wren and the knight at the camp fire between battles
Act 2: the ruined walls on the cathedral approach
Act 2: the ruined walls on the cathedral approach

Where it is now

The browser alpha on Wavedash and itch.io is the first version of the game, built in 13 days and rebuilt in July around a readable interface.

The full game is being remade for desktop: resumable runs, a black-and-paper interface, joined terrain, illustrated scene transitions and a larger cast of stranger machines. It ships when the beta survives a clean-machine install.