Formship

Formship Games / Released

I Won't Be Abducted

A boy defends his bedroom from a nightly alien invasion, in a tabletop game where the aliens are pieces and the hands are his.

Play on Wavedashitch.io

Key art: the boy stands his ground in the bedroom doorway

The game

A boy refuses to leave his room and defends it across four nights. You charge and kick pieces off the board through the door and windows, build tools at a workbench, and pick one upgrade at dawn.

The ending pulls the camera back to show who has been moving the pieces.

The player's kit never changes. Every number that makes a night harder lives in data, so the difficulty curve is a set of dials instead of new mechanics.

Genre
Tabletop defense
Engine
Godot 4
Platforms
Browser on Wavedash and itch.io
Credits
Design, direction, programming and hand-drawn standees by Christian D'Albano.
Night four, fight paused: legal cells glow green while a tin can is placed beside the boy and two aliens
Night four, fight paused: legal cells glow green while a tin can is placed beside the boy and two aliens
The final night's entrance: a giant hand lowers the boss onto the board
The final night's entrance: a giant hand lowers the boss onto the board
The workbench: three illustrated recipes with coin costs
The workbench: three illustrated recipes with coin costs
Papercraft standees: the boy and the alien pieces
Papercraft standees: the boy and the alien pieces

Where it is now

The September update made the game readable: a placement flow that stopped eating clicks, boss instructions moved onto the board above his head, and an economy that stopped giving tools away.