Formship Games / Released
I Won't Be Abducted
A boy defends his bedroom from a nightly alien invasion, in a tabletop game where the aliens are pieces and the hands are his.

The game
A boy refuses to leave his room and defends it across four nights. You charge and kick pieces off the board through the door and windows, build tools at a workbench, and pick one upgrade at dawn.
The ending pulls the camera back to show who has been moving the pieces.
The player's kit never changes. Every number that makes a night harder lives in data, so the difficulty curve is a set of dials instead of new mechanics.
- Genre
- Tabletop defense
- Engine
- Godot 4
- Platforms
- Browser on Wavedash and itch.io
- Credits
- Design, direction, programming and hand-drawn standees by Christian D'Albano.




Where it is now
The September update made the game readable: a placement flow that stopped eating clicks, boss instructions moved onto the board above his head, and an economy that stopped giving tools away.